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Old 12-01-07, 05:43 PM   #26
Sailor Steve
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Join Date: Nov 2002
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I agree: 2 and D are the best options. If it actually goes off nearly touching the hull there shoud be a real good chance of a kill. We're not forcing people to use it, and it's great for the realism and sweat factors.

I like swdw's list. I've also read that doubling the size of the charge had the wonderful effect of raising the kill radius from 25 to 30 feet.
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