Quote:
Originally Posted by Reaves
Quote:
Originally Posted by CCIP
Personally, what I really miss a lot of times is a chance to die slowly. I've no objection to direct or near-direct hits being very deadly, but I'd prefer it'd end with my boat flooding uncontrollably while I try to blow ballast and lose the battle than just having the control taken away instantly and the boat plunging down. :hmm:
At distance, I'd like minor compartmental damage to be a bit more frequent.
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I agree with this. In older sub games (i'm thinking it might have been SH2) I remember receiving major flooding in my bow compartments which caused my sub to slowly sink. Luckily I was in shallow enough water to hit the bottom and be able to slowly repair. I haven't had this happen in SH4 although that could just be the luck of the draw.
Either way, i'll never forget that moment. I thought I was done for but someone was looking out for me.
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Yep, i very much agree with this! I miss such moments so much in SH4&SH3 although it occured to me in SH4 some very few times in somwhat shallow waters... For me, the most interesting subsim regarding damages management was by far SH1. Never found a subsim getting that fun with it. I remember patrol in sh1 where i got plunged to seabed due to heavy damage and Heavy flooding and still being alive having a thin chance of repearing the sub. Crew was working several hours, you were seing parts gradually being slowly repaired, several hours later pumps were repaired, then water would gradually be pumped out of compartiments whilst lowering the few pressured air level remaining. All of this would take times while CO2 level would come to raise to a worrying level adding to the tension. I remember sometimes even a fire would light up in a compartiment adding to the extent of damages to repair and eating valuable oxygen. Then, after a struggle of several hours, everything was almost repaired and your sub would gradually come to the surface as buoyancy becomes positive... All of this made up for a tremendous experience where you had the feeling of living that famous repair scene in das boot.
I still wonders why it has never been done near that good in SH3 and SH4... Sometimes there's regression compared to old so called less complex games...

And that's a problem since i always found damage struggles to be a very immersive factor in a subsim. It takes an important place as it makes up for very dramatic moments. Movie directors know this very well and you often have this kind of scene in a sub movie