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Old 11-29-07, 10:12 PM   #8
nvdrifter
Stowaway
 
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Quote:
Originally Posted by CCIP
Personally, what I really miss a lot of times is a chance to die slowly. I've no objection to direct or near-direct hits being very deadly, but I'd prefer it'd end with my boat flooding uncontrollably while I try to blow ballast and lose the battle than just having the control taken away instantly and the boat plunging down. :hmm:

At distance, I'd like minor compartmental damage to be a bit more frequent.
I also have to agree with CCIP. The instant death screen sucks bad. I modded the U-boat armor levels in SH3 for my latest mod to where the U-boat will not be instantly destroyed followed by a death screen. Now, the U-boat will only be destroyed by hull integrity reaching zero from being dragged down by flooding and being crushed or being blown to pieces on the surface. An instant death screen from one close depth charge may be the most realistic, but it sure as hell isn't fun for a game.

But I agree with Tater. One or two very close depth charges should be enough to kill a sub. Just not instantly.
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