If it's true that the IJN never threw the 162kg type 2, then I can alter the stock K and Y guns to fire the lighter type 2 (mine is 110kg). This would give 2 more variants in load.
DCRack-SH4 = 18 Type 2 DCs (162kg warhead)
DCRack_TYPE95_1 = 18 Type 95 DCs (100kg warhead)
DCRack_TYPE95_2 = 10 Type 95 DCs
DCRack_TYPE02_1 = 18 Type 2 DCs (110kg warhead)
DCRack_TYPE02_2 = 6 Type 95/2 DCs -- parachute retarded 95s at ~100kg (I left them damage light to avoid sterns getting blown off on shallow drops)
KGun (stock) = 11 Type 2 DCs (162kg warhead)
KGun_JP_02 = 6 Type 95 DCs (100kg warhead)
KGun_JP_03 = 10 Type 95 DCs
YGun (stock) = 10 Type 2 DCs (162kg warhead)
YGun_JP_02 = 6 Type 95 DCs (3 per side of Y) (100kg warhead)
YGun_JP_03 = 10 Type 95 DCs (5 per side of Y)
YGun_JP_04 = 8 Type 2 DCs (4 per side of Y) (110kg warhead)
YGun_JP_05 = 12 Type 2 DCs (6 per side of Y) (110kg warhead)
If I changed the those stock throwers to the 110kg version, I could set the loads 12 for the K, and maybe 10 for the Y. The difference I have between the type 95 and smaller type 2 is pretty much only the fall speed, the damage values are nearly identical. As such, they can certainly be mixed up to make the loads variable on the escorts.
Example:
An Subchaser has 2 Y throwers. It could carry a total of 12, 14, 16, 18, 20, 22, or 24 DCs in the throwers in addition to the 2 roll racks. If the Y racks worked properly, you could have loads with 1 missing as well, but you always need 2 right now, one shoots port, one starboard. The 2 roll racks could possibly carry (with loadouts allowed missing a rack): 10, 18, 20, 28, 36. That means if we made some variant loadouts for the SC, you'd not know if it carried 22 total, 60, or something in between ).
There is another way that this mod mixes up the loadouts, BTW, and it's already there, not just an idea like loadouts. The DC capabilities is already built into the eqp file as a date-based evolution. So a ship might have no K throwers, then in August 1943, it gets 2 throwers holding 12 DCs. When the campaign or mission builder sets that escort, he has a choice for the configuration date of each ship. It could be mid 1944, and I can specify that a certain convoy escort has a April 1943 cfg date. it will NOT have the K throwers. There is no reason to expect each to be the latest and greatest. This requires no addition work aside from the campaign editing.
tater
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