Quote:
Originally Posted by mrbeast
Its not worth spending the time/money on sim X because they don't sell well enough/make enough money..........so sim X ends up being sub-standard (think of SH2!)..........because the sim is poor it doesn't sell well..............therefore the publishers suspitions are confirmed and we go back to the beginning!
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But at what point is that nothing more than a mongolian circle...... let me put that another way. It's a self-fulfilling prophesy. Let's see, where do I start? Doesn't matter!
The time and money isn't spent, so the first reviews (which live forever, killing profits for many years) say the game is fatally flawed, so the game doesn not sell well, so the publishers conclude that sims do not sell well, so the next game they rinse and repeat.
Mexican jumping bean games aren't so popular because they are so good! They aren't popular because they were the first of their limited genre out and crowded out future competition. They aren't popular because there is much (or anything!) to differentiate the different games from each other. You can jump right off Renegade to Ratchet and Clank to Unreal Tournament III and be an instant expert they are so similar. They succeed because of their parent business people's committment to quality. Their manuals are meticulous. They have incredible overkill:rotfl: tutorials. They work flawlessly, right out of the box. Their sales are propelled by the first reviews, which continue to sell that game for years. What a contrast!
We fail because we fail is not a very good mission statement. But they seem to execute it flawlessly. Personally I don't care. Eventually the kinks are worked out and we're left with a wonderful product. I trust Ubi to make it work because they have a track record of doing that. But most people, especially young people know better initial quality is possible and expect it. They don't have our perseverence to stick with a flawed product until the kinks are worked out. That's why they drive Hondas and Toyotas.