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Originally Posted by Ducimus
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Seeadler
Be aware, we have now a horizon at 20km and the scene.dat is not changed by the patch, it still contains the value 1000 for horzion!
Until this patch that value was multiplied by 8 to get a horizon at 8km (1000*8=8000m). Some mods have changed the value to 2000 to get a 16km horizon (2000*8=16000m). I think the devs now change the multiplier to 20 (1000*20=20000m). If now a mod with its own modified scene.dat is installed, it may work but it could raise the horizon to a false value (2000*20=40000m) with unexpected sideeffects. The same might count on other values in the scene.dat 
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Until LeoVampire has looked into the above issue, I recommend everybody to delete the "scene.dat" from the "ROW Sky and Ocean controls/data" before enabling it in JSGME.
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I've edited the scene.dat ive been using im TM to a horizon value of 1,000 (formerly 1500), and havent noticed any adverse effects as of yet.
I think its really a question of, "has the devs changed any other mulipliers other then the horizon rendering distance?"
Im keeping my eye on it, and i'll let you know if i find anything. Although i will probably follow your advise and pull it from TM.
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Okay, but please note that using the row textures without LeoVampires scene.dat can cause some side effects on the ocean, Leo did some tweaking to make the waves look better but allso he removed a bug regarding strange colours in the reflections.
I hope Leo is back soon?

, because my skills are with graphics and not tweaking of the scene.dat, that's Leos teritory