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Old 11-27-07, 08:21 PM   #30
Ducimus
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They key in all of this, is making the AI responsive, sans pin point DC's.
The main variables to accomplish this is a looser accuracy with smaller damage radius.

What if you if you made the sink rate a little slower? The forward momentum of the player sub (at extreme depth) would (in theory) offset a tighter accuracy rating.
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