The kill radius, and the damage radius in general are related, but not the same.
There is a range of damage the DC can do. Say MinEF 100 to MaxEF 200 damage points.
There are 2 ranges, Min, and Max. At Min, the DC does 100% of the random value generated (between 100 and 200 in this example). In addition, at MinRadius it does general hitpoint damage to the sub. Between the min and max radii, the damage drops from 100% to 0%. The threshold for sub damage has to do with armor level factor (zones) and armor. For a typical sub this means 100 damage points. If the example above did 200 damage, then at MinRadius it would do 200, well above the 100 needed and would seriously mess with the sub. Halfway between Min and Max Radius it would drop below 100, and the sub doesn't take damage. Somewhere in that range (probably armor related for the guns themselves) you see the deck gun taking damage.
I've seriously upped the damage values of the DCs, and I have yet to get reliable 1 DC kills at any range, even in contact. The reason the stock DCs are pretty nasty is that they have a huge max radius. The plus to this is that they damage multiple compartments on the sub, even though each takes lighter damage than you might expect even with a contact detonation. I think the basic problem is that subs are grossly too strong.
tater
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