Quote:
Originally Posted by Anvart
Quote:
Originally Posted by bigboywooly
Cant be sure how Ref did it Anvart
But the simplest way is the best
:rotfl:
I have to say I havent seen a release of stock out there anywhere
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Second simple (but more interesting) way - to use WaterInteraction controller with different effects ...
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if you use the VisibleUnderWater controller and set it to 1 then the flag will ONLY be visible underwater, not above water (vice versa for a value of 0). The WaterInteraction controller is best because you can define a depth (either above or under) that the controller will display an 'alternative' object for the object used.