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Old 11-27-07, 11:05 AM   #14
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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I'd rather have them be historical, myself (in terms of loadout), then tweak the other factors.

Racks have no reload time, so the only way is for me to make a thrower than acts like a roll rack. As for the K-throwers, the AI uses them the way it wants to, we have no control. What you can do is turn the nodes slightly so that they launch in some pattern.

Also, I could make more k-gun variants. I can make some with only a 105m throw range, and others with 75m or whatever. Always put 1 of each, and they will fire at once, but over a wider area. (right now each thrower has 3 ranges it can fire at, so we could set them to 74m, 75m, and 76m for 1 thrower, and 104m, 105, and 106m for the other (those being the 2 RL ranges they threw at)).

I'm very interested in your ultimate goal, once 1.4 is out I'll help with DC launchers if you think it's useful.

tater
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