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Old 11-27-07, 10:42 AM   #11
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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The sound nodes for the ping are there, actually. The sonars have them, the other sensors do not. Removing them is trivial with S3D, adding them likely is as well...

Would be kind of cool because hearing the ping actually drew US boats to convoys.

After 1.4 (and ideally after the new S3D) I was planning on also trying some new DC racks out that will help in your quest. Accurate DC loads that I added make the ships run out faster. I was thinking of making a thrower that points at the rack model, and only throws the DC 0.1m or something (with no thrower effects). The benefit here is that throws, unlike racks, have a reload time. By setting it to 90 seconds or so, I could guarantee that it would not drop 2 DCs on a single pass. Replacing 1 roll rack with these would have some normal rolls of multiple charges, and a 2d slow rack that would drop 1, then have to wait for the next pass. If 90 seconds still used em up too fast, I could set it to 300, 600, 900 seconds or whatever.


tater
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