Quote:
Originally Posted by Wilcke
Thank you sir! Always a pleasure to run your mods! Thanks for the update.
Wilcke
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Thanks for downloading. Hope you enjoy it!
Everyone... just so you know, playing this version of LRT is a whole lot different than previous versions because I removed the flood and repair timers. This totally changes the way to play SH3. Now you will have to be more cautious because you won't be able to precisely estimate flooding recoveries and damage repairs like before. You will still be able to get a basic idea of the times, but not down to the exact hour or minute. I hope this makes your gameplay more realistic and uncertain. Always be sure to keep the compartment full of men to speed up repairs (except the crew's quarters of course).
Be especially careful if your repair crew is tired or your main pump is damaged because it will be much harder to estimate repair and flood recovery times under these circumstances. Pretty cool, huh?
I was worried that a lot of players wouldn't like me removing the flood and repair timers in v1.34, but it really does add a lot to gameplay (in my humble opinion). You might find yourself aborting back to port early if you sustain heavy damage because it will now be much harder to estimates repair and flood recovery times. I find that I am much more cautious now when playing LRT 1.34 than before. I don't take too many stupid risks anymore. I guess my whole point in adding this feature to LRT 1.34 is that in real life when mechanics, technicians, or whoever are making repairs, usually they cannot correctly estimate the exact time when the repairs will be finished. They give their best guess- time estimate. That's all they can give. I hope this feature models that.