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Old 11-25-07, 06:01 PM   #13
Subtype Zero
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Join Date: Mar 2007
Location: 19,998 Leagues under the sea
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Default Thank you, Spin Doctor!

Quote:
Originally Posted by gimpy117
i really think we sould have weather change from day to day rather than some hours... that's just my take...
Quote:
Originally Posted by Spin Doctor
This text change doesn't make weather change from hour to hour. It increases the chance of variable weather. I suppose you could make it change within hours if you wanted to, but if you set the parameters as stated, it works fine and realistically.
Spin Doctor is exactly right! As I understand it, WeatherRndInterval merely sets the time (1 to 72 hours) that the game will check for a random change in the weather. It does not mean that the weather will actually change at that time, just that it has a chance to change.

My guess is that when the game is told to check for a change in the weather it does the following:
Does a "dice roll" to determine if the weather changes.
If no, the weather stays the same until the next check.
If yes, a seperate roll is made for each weather variable (fog, clouds, rain, wind, wind direction) to determine its new setting. Note that because each setting has an equal chance of getting picked (including the current setting), some dice rolls will result in that particular weather variable staying the same. Therefore, even if the game has determined that a change in the weather should take place, that does not mean that all (or any!) of the weather settings will change.

If I am correct, that means that a WeatherRndInterval setting of 72, for example, will result in the game checking for a chance to change the weather only once every three days! If the dice roll fails, it will be another three days before the weather is checked again! Even then the weather might not change all that much. Not very much variation, if you ask me!
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