View Single Post
Old 11-23-07, 07:00 PM   #36
Full salvo
Nub
 
Join Date: Nov 2007
Location: Pennsylvania
Posts: 2
Downloads: 0
Uploads: 0
AI Subs in version 2.0

Quote:
Originally Posted by bookworm_020
Hi Full Salvo, and welcome aboard!

Both of the points you raised where in GWX 1.3 in a basic way. There were enemy subs that you had to keep an eye out for. You did see AI german subs heading into port as you were leaving. There were wolf packs, but they were a little limited in what they could do.

From what I've been able to gather, there has been a great improvement in the GWX 2.0. The creators of this wonderful mod may tell us more, but then again, we will find out in the near future, won't we!
Thanks Bookworm 020 & Kpt. Munson for your kind welcome. I've seen the German AI subs coming & going to port and even once stumbled upon a submerged British sub that just hung there (near Scapa?) and couldn't be sunk.

With all the planes and hunter killer ASW groups being added or improved in version 2.0, I was really hoping to be able to get rid of a bit of heat when attacking convoys and task forces by increasing the number of german subs across all ASW boats protecting the convoy. So much of the realism of this sim works against the U-Boats for reality sake, I was just praying I might get a break by increasing the number of targets the destroyers can zoom in on.

I preparation for the 2.0 upgrade, I just increased my ram to 3 Gigs from 1 and upgraded my video card to 512 from 128 . Tired of getting lockups in heavy frame refresh situations.
Full salvo is offline   Reply With Quote