there is a way to do this but it is complicated
First you need someone with a 3D rendering program.
You have to find the corordinate's on the sub where the smoke as to be comming from.
Then a node has to be added to the sub's DAT file with control's for the effect and a reference to the new smoke file texture.
And the game has to be told how and when it happens and see if it can be tied into the telegraph settings or something else for the engine's so it know's when to increase and decrease and to shut off when diving.
To be honest I do not have the programs to do this nor the tallent right now. I just know how it needs to be done.
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