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Old 11-23-07, 09:55 AM   #14
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by momo55
you could ad to the pitchfeeling by increasing the bowsplash when you are surfaced in 14-15 m/sec (highest values in sh4) conditions IMHO
I agree - I think a bigger bow splash would help a lot. Unfortunately, I have no clue how to increase that

Thanks for the input - it seems that I'm on the right track and making some progress at least. Part of my problem is that a part of me wants to see the sort of big-time, crashing-through-the-waves visuals we experienced with SH3, but another part of me keeps saying that the US subs had a higher profile and more freeboard than the German U-boats and so probably did not look the same as the German ones going through the water in these same sea states, so I have to tone down my expectations somewhat.

Also have to do some more testing at various wind/sea states to make sure nothing else is getting broken, but so far so good - the testing in the videos was in the midst of a fleet of fishing boats, and none of them seemed to be getting damaged by the slightly higher wave heights involved, so hopefully this won't suffer from the problem of ships sinking from too-heavy seas that we've seen before.

If anybody knows how to increase the bow spray effect, please let me know and I can play around with that too while I'm doing this other testing.
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