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Old 11-22-07, 11:23 PM   #251
Kpt. Lehmann
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Quote:
Originally Posted by kaarlo
Well, when we are discussing about GWX AI, I would like to share a strange episode that I met in the game.

I was raiding the port of Cape Town, and had scored a beautiful hit on a large tanker. I was sneaking away, when one of those bloody armed trawlers found me. Depth under keel was 15 m, and my sonarman told me that three more trawlers were closing. That's it, I thought, it was a nice career.

But. The four trawlers catched me, but instead of depth-charging my poor U-131, they started circeling the boat. They ran around me as dancing around in an ring, newer coming closer than 200 m. This went on about half an hour, when I decided to slowly sneak away. No success, the followed, continuing with their strange manner. There seemed not to be any way out of the situation, until I decided to try to fool them.

Since they never came closer than 200 m, I decided to sneak as close the shore as possible. What would they do if there was only 100 m of water between me and the shore?

An educated guess, anyone?

Yes, all of them ran aground. And then I finished them one by one, with eels.

Does somebody know why the trawlers behaved so strangely? Has anyone had a similar experience?

I'm using GWX 1.3 and the newest Commander.
Part of the problem is that the enamy ASW sensors (and player sensors for that matter) see right through things like LAND MASSES that should mask the sensor but do not.

Sorry mate. Some behaviors from stock SH3 we just cannot fix. The actual AI in SH3 is hard-coded. We can change sensor parameters and sensitivities all day long... However, they will unfortunately remain immune to things/objects that should block/mask their ability to function.

Also, another game bug that we cannot fix:
If you save your game within 35 Km of scripted traffic, it can/will LOSE its scripted waypoints and continue in a straight line, regardless of what lay ahead.

Recommend not saving your game until you are about 50 Km away from port/harbor areas.
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