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Nicely said, but a bit utopistic.
I like the plan, but perhaps someone at Ubisoft may find it "too long" or they might invest their money and effort in "other projects". I mean, if they cared for a user-friendly plan like this, we wouldn't need patches, would we?
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On the other hand, there is absolutely *nothing* to stop the subsim community from producing their own cutting-edge subsim... I'm sure, that if there was enough interest and project co-ordination, and that the technical skills were available (programming mostly) that this community could produce something worthwhile.
Danger from the Deep
http://dangerdeep.sourceforge.net/ is a ocean sim framework already in motion and could easily be adapted to the PTO. DFTD is Open Source and freely available as long as the mods follow the GPL.
Personally, I'd see the creation of a OpenSource subsim as a solution to a number of the critisims and "wish-lists" from the SH4 community.