Sneak Peak III: The Campaign
http://www.subsim.com/radioroom/showthread.php?t=118211
- Hunter Killer groups now start and end in harbors
- Hunter Killer groups now can be randomly roaming around independantly or trail or precede a convoy. Therefore if you're nailed by a convoy escort in late war years, expect a hunter killer group to appear on the scene.
- Patrol routes around the coast have been randomized and now start and end in the harbors.
- Merchants, Destroyers, Patrol boats and Frigates are now plug and play. That means any of those ships added to the roster will automatically be included in the game without scripting! (especially important when Iambecomelifes Merchant Mod is finally released)
- Milk Cows now start and end at harbors too and do not simply appear out of nowhere.
- Convoys are now entirely generic except for historic convoys and lit (neutral) ships.
- New real Kriegsmarine units were completed and scripted into the campaign to replace placeholder units.
- more than 35 new sea units can be expected
- Black Sea and Pacific campaigns can now be activated via JSGME in order to improve loading times.
- Air cover has been tweaked to use more realistic airplanes and to be as realistic as possible.
Additional Information
There's been talk about audible SSS radio calls from torpedoed ships. But noone can say if something like this is included. Maybe a case for Cpt. Racerboy?
However, ships with barrage balloons will be avaiable