View Single Post
Old 11-22-07, 02:58 AM   #5
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by baggygreen
I think there'd be a helluva lot of files to put in there gimpy... you've got all the different types of units, all the radio reports, then the different layers, the other ports around the black sea, the patrol routes and patterns......

Even after all that would the hodge-podge of half-stock and half-GWX even run? I doubt it, but then im hardly qualified to say for sure..
Thank you baggygreen. I couldn't think of a way to say exactly that without getting overly technical.

In building operational areas for GWX that lay outside the KM grid system in SH3, we dealt with a boatload of trouble... even the land units had to be cloned and added back in as they caused save-game reload CTD's.

There was a "stock" variant of the files in question AGES ago... but they did not address game-killing issues.

So in short... the answer to gimpy117's question is simply "no." Too much work to separate those files out, add the player U-boat base, campaign traffic, additional nations, and etc etc etc etc etc.

No way Jose!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote