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Old 11-21-07, 09:05 AM   #30
Brenjen
Machinist's Mate
 
Join Date: Oct 2007
Location: I live in The U.S. South
Posts: 127
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I agree witht the more aggressive comment. It's a game & for me that means action; if someone wants to bother cruising for days instead of using the time compression that's fine with me. If they want to follow real sub tactics to the letter; that's fine too. That equals months of boredom though.

Myself....I'll surface & blast away with my deck gun if I got to big for my britches with a trio of DD's - (those little digital sailors aren't really dead when I'm an overly aggressive capn') I'd just like the ability to keep going when my rudder is done in & independent engine control would suffice; I don't think that's too much to ask for. I don't want a rudder that can't be destroyed or has been hardened.....just some common sense realistic options. In real life the sailors could go over the side & work on damage; I'm not even advocating anything approaching that.

For the record most of my damage comes when I've got empty tubes & I'm heading home on time compression. Most of my flat out deaths occur when I have torps & targets abound.....I just can't let go, I'm stubborn like that - "Damn the torpedoes" & all that.
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