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Old 11-21-07, 03:30 AM   #11
Ducimus
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Join Date: May 2005
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Sargo model is functioning, and as so far error free. Half of this modding, is just setting up the missions.

Right now i have it to where, the only mission you'll get, is supply drops, spy insertions, and commando drops. Thats it. The missions rotate every 2 months. With alternating assigments to Pearl harbor command areas, and Fremantle command areas, with 1 commando insertion at Attu. So you'll be a regular globe trotter. The boat is stationed only in pearl at the moment. This is a test, im not going to flesh it out for the entire game just yet.

Physics wise, its behaving, pretty damn cool. Ive adjusted the fuel capacity to 25,000 NM @ 10 kts, lowered the top speed to 17, lowered floodrate, and adjusted displacement values to what was historically correct.. and.. the boat is behaving beautiflly, and noticeably different. As a nice side effect of lowering the top speed and upping the displacement, "ahead standard" comes out to be exactly 10 kts. 1/3rd comes out to be about 7 kts, and is still the most fuel effiecient setting.

Not releasing it yet. I want to backtrack, and create a 2nd version for the porpoise, then release both versions at the same time.

Im feeling pretty good about this.
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