11-19-07, 09:19 PM
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#6
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Medic 
Join Date: Nov 2007
Location: Kentucky, USA
Posts: 160
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Quote:
Originally Posted by Penelope_Grey
Hi there!
For a magnetic shot, ideally 1m - 1.5 under the keel. anything less and you risk the torpedo impacting on the rounded underside and potentially bouncing off. also in stormy weather, BdU recommends not using magnetic pistols due to interference from the sea potentially causing a premature detonation...
Yes, depth matters when using impact settings, ideally, you should set the depth for half way between the water line and the keel.... so, if you have a ship with a draft of 9.9 m... then, you'd set your torpedo for 5 m....if the draft is 6 m, you'd set for 3m, and so on... bear in mind though... in rough seas, its better to set a bit too shallow than too deep as the ship is bobbing up and down.... also... if you are aiming for the front parts this is fine... but if you choose to aim for the back parts then you may need a more shallow setting
In terms of sinking smaller ships. If you send an impact torpedo into her side just about half way between the bow and the superstructure, then you're in the money there, eventually she'll succumb to her wounds and sink. One torpedo is all you need.
Obviously on the larger ships 2 is recommended. But anything 3000tons or less should only take one hit and then poof, they are gonners...
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5 meters won't work on a tanker, they just slide right off... I never go deeper than 3 meters unless using magnetics torps. Also, even big ships will go down with one eel if you hit em just right. Hit a C3 directly in front of the smokestack and it cracks in half 95% of the time.
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