Quote:
Originally Posted by Rockin Robbins
Is it going to be possible to ping targets from the surface? That is definitely historical and the lack of that capability would be demonstrably unhistorical, while using sonar to locate targets on the surface gives no advantage to the player which could be considered unfair unless they do not have radar.
So what say you? Which unhistorical error is most egregious? I say taking the sonar away is a greater crime than leaving it there so long as the sub has radar. If the sub has no radar then I think it's defensible to remove the surface sonar capability.
Second thought: is it possible to remove detection ability while leaving the ability to ping targets? That might be the best solution of all.
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Hmm, I just thought of something. It
might be possible to keep the surfaced sonar contacts, but indeed have it affected by the boat's speed. From Sensors.cfg:
Quote:
;Hydrophone
Hydrophone range factor=1 ;[>=0]
Hydrophone fog factor=0 ;[>=0]
Hydrophone light factor=0 ;[>=0]
Hydrophone waves factor=0.5 ;[>=0]
Hydrophone speed factor=0.5 ;[>=0]
Hydrophone enemy speed=0 ;[>=0]
Hydrophone aspect=0 ;[>=0]
Hydrophone noise factor=0.5 ;[>=0]
Hydrophone sensor height factor=0 ;[>=0]
Hydrophone already tracking modifier=20 ;[detection probability modifier]
Hydrophone decay time=150 ;[>0] already tracking bonus decay, in seconds
Hydrophone uses crew efficiency=true ;[true or false]
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Set that to an even higher number, and it's likely we can still simulate contacts on the surface without them becoming too ueber.
@swdw, we need to look into this more.