Quote:
Originally Posted by Hitman
What I would like to know is if the expansion will also be some kind of 1.5 patch, i.e. if it will solve bugs or correct problems that still appear after patch 1.4 or if it will be just a contents addition no matter what bugs are still there after 1.4 :hmm: If it's the first case, I hope that stock SH4 users get a 1.5 patch that puts them in terms of game stability on par with the expansion users 
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Here's a quote from another interview-
The minimal requirements have remained unchanged, because we have optimized the engine quite a little bit from release. Loading times are much shorter and memory usage is lower.
(emphasis added by me)
This is very cool.
Also
Quote:
Originally Posted by leovamopire
No doubt it will open the game up to a lot more than has ever been seen or used in any of the SH releases over the years.
I am impressed with the new work and idea's big time!
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Quote:
Originally Posted by sober
This is exactly what we need . We can mod it to be historical or leave it as is and it will be so fun to play . There is just something missing in SH4 . This will add that missing piece . Its the perfect idea .
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I think Leo and Sober have it right. Too many sims have struggled from focusing only on historical accuracy. The idea of opening it up so people can be historical fanatics or just have fun is a GOOD idea. Strategic elements will attract wargamers and other's that like games like command & conquer. This means more money for more addons (like a british sub release including the med and pacific)
I'll go even farther and utter an "ultimate heresy". There should be a "Hollywood" option that gives you a super boat with deadlier torpedos and guns, more damage points, lots of target opportunity, strategic command of fleets, and automatic patrol routes with waypoints like a flight sim that takes you from one action to another. Definitely NOT something a hard core gamer would like, but something my son's in their 20's would find lots of fun. Especially if they could become "Fleet Admiral high and mighty" while still commanding their sub.
Again
this would be an OPTION that would increase marketability, still allow historical accuracy by not selecting it, and once again, bring in more money.
Flight sims caught on to this a long time ago. It's why they have arcade like play when all the realism options are turned off. Naval sims need to catch up (to the devs- hint hint)