Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by lurker_hlb3
To All
Currently “strongly” considering making a TM 165 compatible version on RSRDC. Will let you know what I decide shortly
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Great! Please keep a stand alone version if you would  Thanks a million!
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Was planning on it
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Hooray! I'm not ready for super tough DD reaction . Probably never will be ready. Japanese ASW was not up to snuff like the Allies in the Atlantic. Currently I'm satisified with this mod and current stock DD reaction. The numerous books on the matter show more often than not, indiscriminate depth chargings and hanging around the area keeping the subs down. A lot of confusion when the sub made a attack. I believe the AI is good as they stand. With adding the zig zag and proper ships and numbers found in this mod, the game is engrossing enough. Ships speed up and slow down. They turn away...sometimes turn into you. The advent of patch 1.3 makes the Japanese cannon aim much better. Play at 100% realism and add NSM with dud torps for the frustration factor and you have a pretty good simulation.
Look here. Sent out of Manila to two patrol areas in my S class. Two weeks of fruitless hunt.
Next my butt was sent to the Luzon. Your mod sends you to places logically. Lets look at it. The Japanese attacked Pearl and the US did not know what was happening next. A few days later Japanese forces move south. The US did not know the destination. Logically you send me to the east to San Bernardino and Samar. This seems logical. I did not see any ships other than fishing vessels. Maybe there were Japanese ships heading this way. Maybe not. I did not see any. After my alotted time to patrol these spots, logically you send me North to the Luzon. Makes sense to me. Nice squeezing point for Japanese vessels. Once there, I bag this:
Sweet! A ship full of Japanese soldiers head to Manila. The three DD kept me down for over six hours. Early war and they were confused, dropping depth charges indiscriminatly. Does not matter that they were on top of me all the time. Nor do they have to be. What matters is they kept me down and away from the other vessels in this small convoy that were motoring away at 10 kts. No way I was going to keep up. So I skulk away at 2 kts in hopes of an end round.
In short, the Japanese DD should only really get on their game towards the end of the war when they finally started employing sonar and such for improved ASW. To me, really good DD at the start of the war do not belong. The DD should improve over time. As history shows their DC were set to go off at a shallow depth. Big error here. They did not work on sonar and electronic ASW until way to late. One could probably argue the point that if the subs torpedoes work like there were supposed to in the first two years of the war, the war would have ended earlier.
IMHO, any DD enhancement should be started off this mod when you have completed it. Basically you have rewritten the original blue print of the game shipping mechanics. Tweeking DD should start at this time just as TM and RFB did with the original blue print of the shipping lanes. This seems to be the most logical place to start. Historical shipping and shipping lanes. Then work in the DD that get better over time. To me, any type of super mod should use this as the foundation. Your mod is that good!!!! Very immersive and logically though out. Just my thoughts on the matter. Hats off to your hard work and bit of study on how it was concerning shipping. Logically thought out and logically executed.