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Old 11-13-07, 05:50 PM   #20
TarJak
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On the contrary Pavel, SHIII does model crew weight distribution. Here's a couple of simple tests you can try for yourself;

Start off in calm weather, set depth to 7-8m decks awash with all your crew manning the aft most compartments. Set speed ahead slow. Check the attidude of the sub with the external cameral and have a look at the bow waves that are coming over the bow. Then move all your men as far forward as they can fit and repeat the view. The main thing you will notice is that your bow waves create much less splash than when your men are in the aft compartments.

I have used this technique when making night surface approaches for the past year with some success. I've also tested the spotting distances and there is a slight advantage to having your crew forward when running decks awash.

The second test is with crash diving. Save a game at a point again so the repeat can start in exactly the same conditions. Move all your crew aft and then order a crash dive timing how long it takes to get to 60m. Exit, load the save and repeat with all the crew in the forward compartments. I've recorded up to 2 seconds improvement in CD times with the crew forward over the crew aft. Usually the difference is between 1 to 1.5 secs but always better. Same result when surfacing. Angle of attack is altered by moving the crew forward or aft so you can surface at a steeper angle if the crew are aft than if they are forward.

Damage and flooding can also affect these results so it is best done with a fresh undamaged sub.

OK you can't get the crew to do stuff of their own volition, but as I understand it, that would require changes to the source code to make the crew move between compartments as part of an order to dive or surface. Unfortunately that's not likely to happen anytime soon.
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