Thread: Ship weak spots
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Old 11-11-07, 04:46 PM   #3
KeptinCranky
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I'm sure there are but as a general guideline it's always best to aim for the 1st mast, most merchant ships go down with just 1 eel, may take a while for them to take the hint and sink though.

For warships I always aim a mag shot at the 2nd forward turret

The only notable exception is the Passenger/Cargo that has no weak spots, none, not one, nuttin'
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