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Old 11-11-07, 11:56 AM   #15
Ducimus
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Join Date: May 2005
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For those of you combining mods, well... more power to you! Combining mods, is how one learns to mod, quite honestly. So, as long as you dont expect tech support like, "this isnt working correctly!" type of thing, id encourage you to combine, mix, and match, and flavor to taste as much as you have the patience for.

I only have two items of warning

1.) Beware "Generic destroyer escort" in the campaign layers. Unless you want "parkers tin can", or worse yet, "Akikaze destroyer" cropping up somewhere randomly in the game world other then there designated places.

2.) Crewrating=4 in the mis layers. (Aka, "elites"). Id open up notepad, and do a find and replace job on those, and bump them down to crewrating=3. When i adjusted the AI in TM, part of that adjustment was the crew rating.

Its been awhile but what i think i did to crew rating was this:
Anything that was crewrating 0, changed to crew rating 2.
Anyything that was crew rating 1, was changed to crew rating 2
crew rating 2, was changed to crew rating 3
Anything that was at a crew rating 3, stayed there
anything that was crew rating 4, was demoted to crew rating 3.

So in the end, TM sports alot of crew ratings 2, and 3. This adjustment was neccessary because in my opinion crew ratings 0, and 1, are a freaking waste of space, and crew rating 4's are just insane, espeically after you tweak the AI to be a little more sensitive their underwater detection methods.


So, my only thing is, keep those two things in mind, and if things don't work out well, don't yell at me or urker_hib3, we didnt do it!
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