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Old 11-10-07, 01:05 AM   #10
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by adam090584
Quote:
Originally Posted by panthercules
Quote:
Originally Posted by adam090584
When using the Tweak Files and the mini tweaker look for the deck gun .sim files load them and then add the desired amount you want.
Are you talking about SH3 or SH4? I tried this with the SH4 files, and it accomplished nothing - my deck gun did not show up in game as having any star shells at all or even a place for them (just the usual AP, HE and AA, the latter being unavailable even though there's a third shell indicator as if it could have some AA shells).

Is there a specific type of gun/sub combo that you have actually done this with and succeeded in getting the star shells to show up, load and fire properly as star shells in SH4?
SH4. I can get the star shells to load and fire properly on all deck guns and with any submarine. They use the third shell indicator. When using the tweak files the first thing you should be able to see is the shell storage amounts with AP,HE,AA and SS highlight the SS (Star Shell) and use the New Value box to add the desired amount you want.
Odd - I tried this again tonight, and still no luck. I changed the SS number from the 28000+- number that was in there to 20, and when that didn't work I went back and also changed the AA number that was in there from 28000+- to 0, but the third shell indicator is still grayed out and unusable. This was on a Salmon class using the 4"/50 deck gun on stern mount. Deleted the "copy of" file that the tweaker creates, and even started with new career, but no luck. In fact, it got stranger, 'cause now it thinks I don't have any HE shells available either (although that's set to 100 via the minitweaker), yet I know that it's recognizing some of the minitweaker changes because it's showing me as having only 100 AP (I changed that from 120 just to see if the changes were being recognized).

Any idea what's going on? I used minitweaker to check the .sim file in my game folder just to make sure that nothing had gone screwy during the JSGME process, but it shows all the parameters are as I had set them before (100 AP, 100 HE, 0 AA and 20 SS). No matter what I set those numbers to now (even when I put them back to the 120 AP and 100 HE, 0 AA and 0 SS that used to work), the game only recognizes the AP number and grays out both the HE and AA shell indicators. Any idea what's going wrong here?
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