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Old 11-08-07, 07:29 PM   #6
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Default the problem with them is the ship's compartment's

Quote:
Originally Posted by Fincuan
Unsinkable ships was precisely the reason why I stopped using NSM 3.3 and returned to the damage model in TMaru 1.6.4. This problem only occurred with destroyers and subchasers. Sometimes I could easily put as much as 9 torpedoes into a single destroyer, and it would sail away without even a slight list. I'm talking about 9 certain, confirmed with external camera hits here, no prematures or duds. Talk about being scared ****less, when a perfect down the throat shot only shakes the enemy for a moment, after which he continues his attack run like nothing ever happened. Strangely enough I never had problems with merchants or larger warships, only destroyers and subchasers. Other than that, NSM sure has potential and seems to work as advertised
If you pull the DD's appart with a 3d editor / animation program the compartment's for the DD's and Sub Chaser's are set too far back so the bow of the ship's act like there is nothing there in physic's when hit with a torpedo.

Redwine found this out and I told the Dev's about it but I did not get a confirmation on if they got my e-mail or not.
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