Sailor Steve, in RL credit was given for damage.
maerean_m... LOL. True.
I know renown cost can sort of simulate shortages, but it's backwards sort of. Late in the war they had loads of fish. The real shortage was at the BEGINNING of the war.
Early on, many boats were sent on special missions or mining missions simply because they didn't have the torpedoes to send them on a war p[atrol. All the "commando" and supply missions in real life would have involved the sub getting rid of every single fish except those in the tubes, BTW.
The only simulation possible with renown is to up the cost of the mk14 and mk10 torpedoes. The problem is the timing. I could make a patrol objective for a date range that only allows special missions, then try to get the torpedo cost such that the skipper simply cannot afford more than a handful of fish... gets complicated.
I can make my tube-launched mone free, too.
BTW, is it possible to reduce the size of a torpedo in C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\UPCData\UPCUnitsData\Ammunition.upc such that more can be stored aboard the sub? I'd like to make a mine with considerably larger storage, like 2-3 mines per fish normally stored.
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