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Old 11-05-07, 09:47 PM   #761
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
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Quote:
Originally Posted by Wolfehunter
Ok I read your readme and did the single mission. Here are some pics. plus my comments on it.

http://i240.photobucket.com/albums/f...1194315852.jpg
So I sat there and locked my UZO onto LST. Had my deck gunners hit it. After a few hits I hear alarms and sirens and MAN YOUR BATTLESTATION. alarm .....

http://i240.photobucket.com/albums/f...1194315945.jpg
He shot a flare towards me and I kept hitting him. Thank god those gunners don't shoot back or it could have been messy.

http://i240.photobucket.com/albums/f...1194316022.jpg
After a while of pounding it with my rookie crew I popped it with a torpedo for good measures. :p

http://i240.photobucket.com/albums/f...1194316060.jpg
She sank beatifully thank you very much!

Nice effect. If you can get that in multi languages that would shake the foundation of SH3 to a hole new level. Racerboy add wailing and screaming to the bodies in the water. Any language will work for that!
the devils in the details of how I set this whole thing up. It's language INDEPENDANT! Since it's based on sound files the user can use his/her own soundfiles. Thus any language, any sound effect, whatever you want to hear is up to you all (provided you name the files correctly). If you don't want any sound effects to a ship you can edit the ship's .eqp file and remove the entry for the sound effect and replace it with 'NULL'. If you only want to add a starshell gun to a ship, have at it. It will be the end user's choice of how they setup their ships.

Last edited by TheDarkWraith; 11-05-07 at 09:57 PM.
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