View Single Post
Old 11-05-07, 09:37 PM   #758
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

what you hear with each ship can be two sound files - a ship's announcement soundfile and a ship's horn soundfile. You can make your own or use the defaults provided.
To alter the ship's announcement on the LST replace 'sam_1_allhands_battlestations.wav' with you own soundfile renaming it to my filename originally.This soundfile MUST be a mono type, not stereo.
To alter the ship's announcement of the civilian ships replace 'sac_1_allhands_battlestations.wav' with your own soundfile renaming it to my filename originally. This soundfile MUST be a mono type, not stereo.
And to alter the ship's horn of the LST replace 'shm_1_enemy_sighted.wav' with your own soundfile renaming it to my original filename. Once again, must be a mono type and not stereo.
If you want to add a ship's horn to the C2 and the coastal merchant make a soundfile and name it 'shc_1_enemy_sighted.wav'. Ensure it's mono and not stereo.
All these sound files are located in \data\Sounds.

My naming convention is as follows:

sam = Ship's Announcement Military
sac = Ship's Announcement Civilian
shm = Ship's Horn Military
shc = Ship's Horn Civilian

The number following these denotes 1 of 10 possibilities to use. So you will have 10 sam's, 10 sac's, 10 shm's, and 10 shc's in the released version but:
shm_1_xxx will be tied to sam_1_xxx (1 second delay)
shc_1_xxx will be tied to sac_1_xxx (3 second delay)

TheDarkWraith is offline   Reply With Quote