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Old 11-03-07, 04:42 AM   #10
Asmodean
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Join Date: Apr 2007
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Dead is Dead is the way to play the game, it makes everything so much more rewarding.

Quote:
Originally Posted by pythos
If I am dead silent, regular stations, silent running, below the thermal layer, and have just sucessfully evaded a destroyer that somehow locates my sub without the use of active sonar, and barelling along at 15 to 20, and places one ashcan where it counts? Oh hell no my crew is dead. That is utter rubbish to get located by a ship going at high speed while I am dead silent, below the layer. This has happened several times.
This is one of the most annoying things, I was driving through a strait (can't remember which) and noticed a destroyer patrolling, but I believed to be save at 90m, going at 1knot at night, silent running, no battle stations, below the thermal layer and the weather was lousy. (lousy as in "waves as big as the conning tower" and "target is 500m away and still can't be seen"). Sure enough, suddenly the destroyer drops a single DC that destroys all my engines & the periscopes and floods three compartments.
Lesson of the story? If you are near a destroyer, don't drive in a straight line, a little zig-zagging will keep him guessing about your course and speed and you alive, didn't have any problems since I drive that way.
Quote:
Originally Posted by pythos
SH3, was DId, except for computer related deaths. SH4, far too buggy to be Did as yet.
I play with TM & NSM and find that it is challenging, but not really buggy.

about rewarding situations:
I was shadowing a task force leaving truk, got into firing position and waited for the TF to get into range, but it changed course, got into new firing position only to find them change course again. It seemed that they were following the coastline so I went for a third firing position near the coast at ahead flank, time was running out. About 6km from my chosen firing position the watch spotted them and had to submerge, which was a problem since my bow tubes all were loaded with the new Mk23 (max. range about 4500m). To complicate things even more I suddenly hit a sub net just after submerging.
I was about to give up when the following came to my mind: I still have 4 Mk14 in the aft tubes and there is some space between the sub net and the surface . I chose a nice heavy cruiser (too far away for id, i think something between 6500 and 7000m) and fired 4 fish with a total spread of 1° at minimum depth. Firing solution turned out to be perfect and a Takao Heavy Cruiser was torn apart by 4 torpedo hits and two massive secondary explosions, it went down within minutes. Needless to say, the escorts were pretty confused
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