View Single Post
Old 11-02-07, 08:29 PM   #7
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Hi Dr. Zod,

I don't know how to stress this enough.

Adding historically accurate data into files controlling physics, DOES NOT yield historically accurate performance in game in MANY cases.

To get accurate, historically plausible performance, it is COMPLETELY necessary to start with a baseline isolated entry, and then to observe and adjust, many times over IN GAME... against reputable published works.

ie: In GWX development when we discovered this, it required loads of adjustments after adjustments to yield historically plausible outcomes. (Collectively across the board, I am talking about tens of thousands of adjustments for everything from battery life to .zon file compartmental flooding.) Therefore, when you examine some of the settings inside the GWX files, you'll come away scratching your head.

(Not trying to sound harsh. Just pointing out the gravity/seriousness of things that look simple at first... and turn out to be anything but.)

Good luck to you.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote