For me, SH3 isn't a sub sim, it's an RPG.
From the photo I use in SH3 Commander, to knowing the names of my crewmen, to swearing "Verdamnt!" under my breath when a wave goes over the periscope right when I'm going to shoot, the immersive elements of the game make playing SH3 as an RPG very easy.
That's why I like the Captain's Cabin - I lay there at 128TC, listening to old German music from the 30's and 40's on the grammophone, waiting for my sonarman to shout out a contact. It just feels right.
And as in any RPG, the character you play must be interesting. And what could be more fun than RPing a U-Boat Captain? You know you're doomed, you and your crew are mostly likely going to die, your leaders are madmen - but you're a soldier, your homeland is being bombed to bits, and so you carry on, despite the horror, the death, the stink, the fear.
It is this last element - the U-Boat skipper element of the RPG - that keeps me in SH3 and not in SH4. Nothing wrong with that game, and this isn't a comment on the valour or contribution of real US skippers, but for me a U-boat captain is just more interesting to roleplay. Probably the doom factor, plus the shades of grey in the morality.
|