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Old 10-31-07, 10:30 AM   #144
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Phoenix3000
To sum up, I think the flares should be made smaller in size. Having seen distress flares fired for real (testing only), they don't appear as large red glowing balls of light from what I saw. Also, given their height and size, they don't reflect much on the surface - especially daytime like this scenario.

how big should the size of the flares be in the sky? I have nothing to go by so I decide on a value and use it. If someone can show me a flare in relation to something else so I can judge size I can make it be.
I have made a new TGA for the flare's reflection that will take care of this reflection problem of being like blood red.
Or should I not make it reflect at all??

I've read that distress flares were launched by ships to attract the attention of the escorts when a sub was sighted, or an attack was under way. Is it possible they can be timed to fire within a minute or so of hitting a ship? - And make it random, so some ships launch, others don't?

I haven't found a way to make anything random, yet. I haven't found a way to tie anything to the AI watchstander (the O01 node) to have it control something. If I could do this it would open up a whole lot more possibilities. Currently everything I've done is through 'trickery' and tieing onto other events.
see above in yellow.
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