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Old 10-30-07, 02:10 PM   #12
Sea Demon
Ocean Warrior
 
Join Date: Mar 2004
Location: USA
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Quote:
Originally Posted by Linton
I think SCS have never gotten over the embarrassment of how good SCX is and dislike it because they didn't invent it and will therefore not allow anything similar..I also remember expansion packs being discussed by SCS for DW when it was launched but they have never appeared.Again they promised more than they delivered and I am sure it was done to improve sales.Did they ever have any intention of providing these and if they did why not release them as a patch to the people that bought the game?
I certainly do not remember agreeing to a no mod clause when I bought Dw and if I had known that a DWX would never have been allowed I probably wouldn't have bought it.I just hope Ubisoft launch a modern subsim and then we can all put two fingers up to SCS.
Looks like Molon Labe has done a first rate job addressing your comments, but I would like to add a few non-legal ones myself. Firstly, I think SCS-DW is one of the finest naval simulations ever released. If not the best. What embarrassment by SCS are you talking about?!?!? As far as I know, they are genuinely proud of the work they've done, and the simulations they've created that many have enjoyed for many long years. They have also been fully supportive of community mods. Including SCX. They've said that all along. They also said at the time SCX was created that they liked the mod very much. Are the Romanian developers from UBIsoft embarrassed and upstaged by the GWX project? You do know how stock SH3 and GWX compares don't you? I don't think they are, and they shouldn't be either. As SH3 was a fine game on it's own merits as well. As far as SCS add-ons go, the add-ons were never "promised and not delivered" like what you're saying. They have always stood by their words that any add-ons or future releases would depend on sales. And that they reserve the rights to build add-on units for their games. DW is their intellectual property created in house at Sonalysts. The code does not belong to you. I don't understand all the fuss.
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