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Old 10-30-07, 02:03 AM   #107
Woof1701
Commodore
 
Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Rubini
I'm playing with all the GWX splash*.tga inside of my texture folder (i guess that they are the same since stock) to overwrite the ones on RB Materials.dat while awaiting for a official reply from him on this matter. This makes the depth charge effects with old normal look again.
Do we put them in TNormal or TLowRes?
...data\Textures\TNormal\tex
Thx!
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