Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by LukeFF
A captain's cabin and engine room add absolutely nothing to game play and take away development time from other, more important fixes.
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AMEN!
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Agree
with the command room and tower is enough for a submarine simulator, other areas are nice but only for eye candy .
The only interesting room could be the captain cabin , but only if there are useful things inside, like a calendar and moon phases , log book, recon book, war information, and classified documents like commando operations.