View Single Post
Old 10-28-07, 09:43 PM   #11
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default Then for a start if you change displacment

Quote:
Originally Posted by Ducimus
Well, the technical specifications are what they are in Real life. But i look at the inner works of the sim file, and its outward performance seperatly. In other words, if using a submerged displacement of 1000 in the sim file, makes the submarine in game behave more realisticlly, or at least, more towards the desired result, then so be it!

Just because what the real life specifications say one thing, doesnt neccessarly mean they have to be the same in the sim file itself. Its the outward results that are projected that are of interest - at least to me. My view is the player doesnt see the internal workings of a sim file as they play, only its results during play.
You might start to get a little better result's on dive time. It takes longer to dive at a higher displacment as far as I understand it. Lower the under water displacment let's say 100 at a time and then use the watch to time the dive.
leovampire is offline   Reply With Quote