Well, the technical specifications are what they are in Real life. But i look at the inner works of the sim file, and its outward performance seperatly. In other words, if using a submerged displacement of 1000 in the sim file, makes the submarine in game behave more realisticlly, or at least, more towards the desired result, then so be it!
Just because what the real life specifications say one thing, doesnt neccessarly mean they have to be the same in the sim file itself. Its the outward results that are projected that are of interest - at least to me. My view is the player doesnt see the internal workings of a sim file as they play, only its results during play.
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