Well I have played a little more and some of the sinkings I have seen are more realistic, I think due to RSM. Sometimes a ship will make a run for it but it will sink from flooding or damage a little later, that I like. Look at HMS Ark Royal, she was sunk by a single torp (albiet in a really good position) and because it took a while to slow down, the hole tore open due to the speed. I have seen a few other damage related things that I have liked. Once I bent the prop on a big frighter and you could see the prop wander a few feet out of true, he slowed right down. Also at least once I had an Mk14 that went too deep actually have the magnetic head work for a change, must have been some sort of fluke, it exploded right underneath this medium european freighter and immobalized it, most likely by totaling the drive train and it was pretty easy to finish off. What I would like to see most of all is some sort of immediate debilitation of a ships , say knock them from 8 knots down to 4 after they take a torpedo.
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