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Old 10-27-07, 12:03 PM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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Yeah, that makes sense (depth).

BP-cloning makes it not only easy to add new stuff, but the load required on the system isn't much.

I really think many of the air issues might be solved by many alternate types of planes. Right now I have CV airgroups with just a very few planes, and they are BP-clones with the range dropped to ~40km. That keeps the CAP actually flying CAP, and not super long-ranged maritime patrol.

So adding a few different AI_Sensor hard-coded skill levels is EASY. Put 1 of each plane in an airgroup, and 3 different AI sensors, and you have 3 different "skill levels" of AI capability under your control (plus crew skill levels). The same can be done with ships. The only problem there is adding new ships, even BP-clones adds to the rec manual (exception is if you make your own type up, but no escorts can be a made up type, they won't attack with DCs).

Still, I like the idea of making a new type, like UnitType=16, and BP cloning a bunch of the larger than DD ships to it. You'd instantly have 2 versions of each ship, and you could make some the stock unit type, others the new unit types with different everything.
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