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Old 10-27-07, 11:43 AM   #7
Ducimus
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The 20km view distance, and perhaps more importantly the ability for ships to detect torpedos. The latter could be a fundamantal change in the way visuals are handled,
I think your right, that the 20KM distance will probaly change the way visuals are fundamentally handled. When testing with the 9KM , i think i ran into some of the problems you were encountering. It seemed like the variables in the sim.cfg didnt do as much as the range on the sensor itself. For example, a shorter max range, seemed to let me get in closer at night. I almost want to say some parmeters of the AI visuals seem, or feel hardcoded.

Torpedo detection, i think thats a hardcoded or code level change. Im not sure, but thats what my hunch is. I don't think it will effect the moddable files at all. If you remember version 1.1's sim.cfg, they were the exact same as stock SH3. And in SH3, the AI detected steam fish when they got in close. This is what makes me think the files we work with are irrelvant.


Quote:
One, does the 6000m radius include altitude?
Nope, it sure doesn't. Thats one reason why i started another patrol last night to test it out, and posted the files incase someone wanted to try it out. I have no idea what it might do at height, im not even sure if the game takes height into account at all.


Quote:
Two, I think that 6000m might be too far for this. The problem is that planes will be
Well the idea isn't to pester the player in shallow water, only to make him visible to aircraft if hes at periscope depth, which by all accounts is accurate. What im having trouble understanding is how the minheight is acutally working. What i mean is, periscope depth for a Tambor, gar, or gato is 18 meters. So why is -10 working? You'd think you'd need to set it at -18 or so. This has me wondering how the game measures depth.

From the bottom of the subs keel? It could be that at perisope depth, the AI is only seeing the conning tower. The surface area on that is probably what "trips" it at a given range. The effects of range and suface factor is another reason why im not terribly worried about height. Not to mention that planes travel so fast, that they might fly right by it before the detection time has expired. I may infact have to decrease the minsurface even more, but thats just tinfoil hat.


RE: Multiple aircraft nodes.
:hmm: not a bad idea you have there.
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