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Old 10-27-07, 12:02 AM   #1
Ducimus
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Join Date: May 2005
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Default [wip]Visual sensor revamp for TMaru

I know its kinda silly to be tinkering with anything with a patch looming large, but i coudlnt restrain myself any longer, as the AI visual detection schema is driving me nucking futs.


D/L link
http://www.ducimus.net/sh4/release/T...isuals_1.03.7z
Quote:
-- Format wordrap

ver 1.03

//AirS_visual->MinSurface from -15 to -4.35


----------------------
ver 1.02

//AirS_visual from -38 to -15.

---------------------------

//ver 1.01

//AirS_Visual
- MinHeight from -18, back to 0
- MinSurface from 0 to -38


-----------------






// AI visuals Test ver 1.0 for Trigger Maru


WHAT IT'S SUPPOSED TO DO:
a.) Adds additional visual nodes to assign to varying unit types, so visual detection is more dynamic in game.

b.) To make night surface attacks a little more feasible against merchants.

c.) To allow airplanes the ability to detect shallow submarines

d.) Extend visual range of capital warships.



HOW IT WORKS:
a.) adds a dat file that contains additional nodes for the game to use.

b.) Additional Visual nodes are as follows:
- 1.) M_visual. Max range of 6500 meters, assigned to merchants, and other misc non military units.

- 2.) F_Visual. Max range of 12,500 meters. Assigned to capital warships such as cruisers, carriers, etc.

- 3.) AirS_Visual. Max range of 21,000 meters. Assigned to aircraft. This node also has a min height of -10 meters. My Initial testing indicates that a
player can be detected while at periscope depth within a 6,000 meter radius of the unit equiped with this node. Below periscope depth, player is unable to be detected visually.

-4.) A_Visual. Unchanged, max range of 8,500 meters. Only warships use this node now.



KNOWN ISSUES:
- Max visual distances assigned to the node, do not reflect acutal sensor range in game. For example, 8500 meters equates out to 8,000 meters or so.


MISC ERRATA:
- Sensor information on the nav map has been renabled to better facilitate testing.

- sub marker has been renabled to better facilitate testing.

- If anyone provides feedback, do so in METRIC, not imperial.

- This version is a rough framework, and is not fine tuned. WIth what testing ive done, ive centered it around a 9KM visual sensor on the AI, with a 12KM max visual distance on the scene.dat. (in otherwords, close to stock settings)


CREDITS:
- skwasjer , for his amazing tool.
- NYGM, the dat file in this test modlet is based on NYGM's.
- Tater, This work is inspired by Taters work on the same thing.


Again, this is a WIP. It is not fine tuned. To install, just overlay it on top of TM.

Last edited by Ducimus; 10-30-07 at 05:53 PM.
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