10-27-07, 12:02 AM
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#1
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Rear Admiral 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2
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[wip]Visual sensor revamp for TMaru
I know its kinda silly to be tinkering with anything with a patch looming large, but i coudlnt restrain myself any longer, as the AI visual detection schema is driving me nucking futs.
D/L link
http://www.ducimus.net/sh4/release/T...isuals_1.03.7z
Quote:
-- Format wordrap
ver 1.03
//AirS_visual->MinSurface from -15 to -4.35
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ver 1.02
//AirS_visual from -38 to -15.
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//ver 1.01
//AirS_Visual
- MinHeight from -18, back to 0
- MinSurface from 0 to -38
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// AI visuals Test ver 1.0 for Trigger Maru
WHAT IT'S SUPPOSED TO DO:
a.) Adds additional visual nodes to assign to varying unit types, so visual detection is more dynamic in game.
b.) To make night surface attacks a little more feasible against merchants.
c.) To allow airplanes the ability to detect shallow submarines
d.) Extend visual range of capital warships.
HOW IT WORKS:
a.) adds a dat file that contains additional nodes for the game to use.
b.) Additional Visual nodes are as follows:
- 1.) M_visual. Max range of 6500 meters, assigned to merchants, and other misc non military units.
- 2.) F_Visual. Max range of 12,500 meters. Assigned to capital warships such as cruisers, carriers, etc.
- 3.) AirS_Visual. Max range of 21,000 meters. Assigned to aircraft. This node also has a min height of -10 meters. My Initial testing indicates that a
player can be detected while at periscope depth within a 6,000 meter radius of the unit equiped with this node. Below periscope depth, player is unable to be detected visually.
-4.) A_Visual. Unchanged, max range of 8,500 meters. Only warships use this node now.
KNOWN ISSUES:
- Max visual distances assigned to the node, do not reflect acutal sensor range in game. For example, 8500 meters equates out to 8,000 meters or so.
MISC ERRATA:
- Sensor information on the nav map has been renabled to better facilitate testing.
- sub marker has been renabled to better facilitate testing.
- If anyone provides feedback, do so in METRIC, not imperial.
- This version is a rough framework, and is not fine tuned. WIth what testing ive done, ive centered it around a 9KM visual sensor on the AI, with a 12KM max visual distance on the scene.dat. (in otherwords, close to stock settings)
CREDITS:
- skwasjer , for his amazing tool.
- NYGM, the dat file in this test modlet is based on NYGM's.
- Tater, This work is inspired by Taters work on the same thing.
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Again, this is a WIP. It is not fine tuned. To install, just overlay it on top of TM.
Last edited by Ducimus; 10-30-07 at 05:53 PM.
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