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Old 10-25-07, 06:06 PM   #90
onelifecrisis
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Join Date: Aug 2007
Location: England
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Quote:
Originally Posted by Phoenix3000
Hi OLC, I can see you have put a lot of time into this mod, great piece of work!

I have a question about using it though - and keep getting stuck.....

I unistalled all my added mods then put this on and a few other graphics mods - nothing conflicted. Always a good sign.

Anyway, I tried the naval academy convoy mission using your new mod - and within a few tries I was able to hit 4 ships one after the other very quickly. Being a convoy if you get the speed, distance and AOB from one of the merchants you only need make slight adjustments to the AOB as it goes past and you can hit others pretty much every time.

So, feeling confident that I understood this I continued with my 3rd patrol starting out at Thalia supply ship and headed towards the entrance to the Gibraltar Strait - then I got a surprise - a Nelson class battleship with cruisers and destroyers as escorts moving very fast.

I was able to creep up to within 4-5km of her without being seen, but this is where it went wrong for me. As the ship was moving so fast she crossed the line from bow to stern very quickly and I think I got a speed of around 16kts (later to prove wrong).

During taking all the measurements I notice she is over 216m in length - the chrono scale goes to 200 - I didn't know how to keep up with it all.

Suffice to say I balls'd the whole thing up! - Torps were nowhere near the mark and she escaped unhurt - I didn't - every destroyer had a go at me for my efforts.....!

In a situation like this where the ship is very fast, and longer than the chrono scale what are you to do? - Is it a case of doubling up or dividing somewhere?

EDIT - Forgot to add. When taking all the measurements, should the periscope be at normal or zoomed in level? And is there anything to take into consideration if it is (or isn't) zoomed?

Also, many of the Integrated Orders Icons on my screen are all jumbled (corrupted) if you know what I mean. I did already have the GWX Integrated Orders installed via JSGME (thought that one was safe as it came with GWX) - does yours replace this? If so should I remove that mod?

Another EDIT: I also play with full manual targeting and no officer assistance. Everything disabled except external views (for the eye-candy...)

Hope you can help me out with this.

Cheers!
Px3000
Well regardless of what tools you use, you are going to have a hard time hitting something that's going faster than 16 knots! But to answer your question...

216m is admittedly an awkward length. If it was 250m I would add together the readings from 150m scale and the 100m scale. If it was 225 I would multiply the 150m scale reading by 1.5. At 216m... I'd use the 200m scale and, if the result was a high number (as in your case) then I'd add 1 knot... but obviously that wouldn't be exact.

All your other questions are answered in the readme file :p but I'll be nice:

The instructions I've written for the range/aob finder are for when the scope is at 6X zoom. When the scope is at 1.5X zoom the process is exactly the same except that you have to multiply the number of marks you count vertically (for the range) and horizontally (for the AOB) by 4.

This OLC GUI is not compatible with integrated orders. If there is an order in the IO mod which you would like added to the OLC GUI, just ask.

Hope this helps.

OLC
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