Quote:
Originally Posted by SurfnSea
Seems we've steered away from another missing feature-Mission Editor. If I recall, at one time MP was not going to be part of the game either.
Also, to help judge if a game is/or going to be to my liking, I pay attention to what the company does NOT hype; you know if the game has a great feature it'll get hyped to increase interest. It's interesting that the way the company promotes this game is that it makes potential buyers, for right or wrong, hesitant to purchase right away if not sooner-to take a wait and see position. You'd think talk about this game would help create interest so we will pre-order or start whining about when the thing will be released and who's got it first etc. This game isn't creating that feel. Which I think is in part due to the instincts of us naval simmers; our feeling of apprehension at the unmodability, no ME, 'scripted' etc.
Perhaps some of the pre-judging is because some of us are taking a close look and not being impressed enough to save up for it and we can direct our attention at upcoming games that are worth our time to look closer. Maybe some of us are looking for the company that actually makes a quality naval sim that incorporates the features we're always asking for, doesn't treat us like dirt, and doesn't need numerous patches etc.
It'll be interesting to see how this game plays when it's finally released.
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No, I don't think so. All critics of this game suffer from "SELF GRATITIFICATION AND EGO WRAPPED IN A WEAKLIY INTELLECTUALIZED JUSTIFICATION!" to quote one of Subsim's finest minds. :rotfl: How dare we criticize the game unless we're making a sim of our own?
Anyways, given that so many new games nowadays retail for $49.99 in the U.S., I expect some pretty substantial replay value if I purchase one. I had no problem paying this price for SH4 since for all its faults it had substantial graphics improvements, a new theatre, and most importantly the same dynamic career mode that made SH3 a success. If the reports about this sim are correct, your PT boat is doomed to repeat the same old missions in the same general locations unless you play multiplayer or someone releases an enhancement permitting dynamic/semi-dynamic play. IIRC Akella was involved with Sea Dogs/POTC which in my opinion successfully balanced scripted and dynamic campaign elements; it is a little surprising to see them release something like this. PT Boats reminds me of a recent helicopter sim (name escapes me at the moment) that had great graphics and a lot of potential but a scripted career mode that seemed to have been tacked on as an afterthought. Since the game will lack replayability out of the box and since it will take modders several months (at least) to devise a mission generator/dynamic campaign if it's at all possible, why reward the producers by paying the release cost right away?