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Old 10-22-07, 09:44 PM   #4
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Default 890 knt's and the flying sub

Quote:
Originally Posted by Ducimus
My problem is, most of my bloopers don't really show up in a simple screenshot. For instance, when i first experimented with explosion radius with depth charges, i punched in some obscene number - just to see what it would do. Well, it basically turned the shock wave of a depth charge, into a new form of underwater propulsion. The speed of which, reached the triple digits

One of my more intresting bloopers occured in SH3. I was messing around with the basic.cfg, and accidently placed the ID code for a snorkel, into the location the game was expecting to see the ID code for one of the two super charges available for the type 7b.

This was a deliberate reconstruction of the result:
http://www.ducimus.net/sh3/snorkel_fun_1.jpg
http://www.ducimus.net/sh3/snorkel_fun_2.jpg
http://www.ducimus.net/sh3/snorkel_fun_3.jpg
http://www.ducimus.net/sh3/snorkel_fun_4.jpg

Note the telegraph setting, and the speed listed.

When i first did this, it was more entertaining because it was unexpected. The boat got moving so fat, it skipped off the water, and reached some very high altitudes, for a very long distance. Do it right, i swear you could fly over england in a uboat.
Instead of the flying NUN although I am sure the guy's on the sub thought they would all be flying Angle's soon after those depth charge explosions LMAO!! :rotfl: :rotfl:
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